2D and 3D collision detection library
… for the Rust programming language.
Complex shapes
Geometric queries for collision detection available for 2D and 3D shapes with various levels of complexity: from simple spheres to arbitrary triangle meshes and unions of convex shapes. |
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Bounding volumes
Bound complex shapes with simpler ones like AABB and bounding spheres. Perform approximate geometric queries efficiently to avoid useless exact computations. |
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Ray casting
Compute intersections between a ray and any shape. |
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Point projection
Test a point for containment, compute distances to a point, or project it on any shape. |
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Contact points
Find the closest points between objects in close proximity. If they are penetrating, the minimal translational distance can be obtained as well! |
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Time-of-impact
Compute the time it would take for two moving shapes to start being in contact. |
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Smallest distance
Compute the global minimal distance between two shapes. |
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Spacial partitioning
Efficient data structures to perform geometric queries efficiently on hundreds of objects. |
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Collision detection pipeline
A complete and efficient collision detection pipeline including a broad phase and a narrow phase. Featuring real-time contacts generation, proximity events, ray-casting, and more, for scenes with hundreds of objects. |
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Mesh generation
Generate triangle meshes from smooth objects, compute their convex hull, or decompose them approximately into their convex components. |
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nphysics − a 2D and 3D physics engine
available on crates.io as the nphysics2d
and 如何上youtube网站
crates. It completely relies on ncollide for contact points computation
and proximity detection. It has at least one example per collision detection
algorithm provided by ncollide.
nrays − a toy ray tracer in Rust. Obviously, it is used to stress-test the ray-casting capabilities of ncollide. Most 3d illustrations of this guide have been rendered by nrays.